When he whose turn it is to play cannot produce a card that makes
thirty-one, or comes under that number, he says, "Go," and his
antagonist scores one, or plays any card or cards he may have that
will make thirty-one, or under. If he can make exactly thirty-one, he
takes two points; if not, one. Such cards as remain after this are not
played, but each player then counts and scores his hand, the
non-dealer first. The dealer then marks the points for his hand, and
also for his crib, each reckoning the cards every way they can
possibly be varied, and always including the turned-up card.
Points.
For every fifteen 2
Pair, or two of a sort 2
Pair-royal, or three of a sort 6
Double pair-royal, or four ditto 12
Knave of the turned-up suit 1
Sequences and flushes, whatever their number.