i. Immediately after taking a trick, and then only, a player can
make a Declaration; but he must do so before drawing another card.
Only one Declaration can be made after each trick.
ii. If, in making a declaration, a player put down a wrong card or
cards, either in addition to or in the place of any card or cards of
that declaration, he is not allowed to score until he has taken
another trick. Moreover, he must resume the cards, subject to their
being called for as "faced" cards.
iii. The seven of trumps may be exchanged for the trump card, and
for this exchange ten is scored. This exchange is made immediately
after he has taken a trick, but he may make a declaration at the
same time, the card exchanged not being used in such declaration.
iv. Whenever the seven of trumps is played, except in the last eight
tricks, the player scores ten for it, no matter whether he wins the
trick or not.
v. When all the cards are drawn from the pack, the players take up
their eight cards. No more declarations can he made, and the play
proceeds as at Whist, the ten ranking higher than the king, and the
ace highest.
vi. In the last eight tricks the player is obliged to follow suit,
and he must win the trick if possible, either by playing a higher
card, or, if he has not a card of the same suit, by playing a trump.
vii. A player who revokes in the last eight tricks, or omits to take
when he can, forfeits the eight tricks to his opponent.
viii. The last trick is the thirty-second, for which the winner
scores ten. The game may be varied by making the last trick the
twenty-fourth--the next before the last eight tricks. It is an
unimportant point, but one that should be agreed upon before the
game is commenced.
ix. After the last eight tricks are played, each player examines his
cards, and for each ace and ten that he holds he scores ten.
x. The non-dealer scores aces and tens first; and in case of a tie,
the player scoring the highest number of points, less the aces and
tens in the last deal, wins the game. If still a tie, the taker of
the last trick wins.
xi. All cards played in error are liable to be called for as "faced"
cards at any period of the game, except during the last eight
tricks.
xii. In counting forfeits a player may either add the points to his
own score or deduct them from the score of his opponent.