i. The deal and partners are determined by cutting, as at whist, and
the dealer gives four cards, one at a time, to each player, and
either regularly as he deals, or by one, two, three, or four at a
time, lays four more, face upwards, upon the board, and, after the
first cards are played, four others are dealt to each person, until
the pack be concluded; but it is only in the first deal that any
cards are to be turned up.
ii. The deal is not lost when a card is faced by the dealer, unless
in the first round, before any of the four cards are turned up upon
the table; but if a card happen to be faced in the pack, before any
of the said four be turned up, then the deal begins again.
iii. Any person playing with less than four cards must abide by the
loss; and should a card be found under the table, the player whose
number is deficient takes the same.
iv. Each person plays one card at a time, with which he may not only
take at once every card of the same denomination upon the table, but
likewise all that will combine therewith; as, for instance, a ten
takes not only every ten, but also nine and ace, eight and deuce,
seven and three, six and four, or two fives; and if he clear the
board before the conclusion of the game, he is to score a point; and
whenever any player cannot pair or combine, then he is to put down a
card.
v. The tricks are not to be counted before all the cards are played;
nor may any trick but that last won be looked at, as every mistake
must be challenged immediately.
vi. After all the pack is dealt out, the player who obtains the last
trick sweeps all the cards then remaining unmatched upon the table
and wins the game.